Other issues included a major bug that allowed money duping which quickly wrecked havoc with the economy. Sadly, the game lacked a deed trade system which left players vulnerable to scams. The economy in-game was entirely player run and largely centered around real estate. Players could improve a variety of skills, take on jobs, and buy, sell, or rent property to one another. Despite the MMORPG label, The Sims Online was thin on gameplay elements. Players could explore a variety of environments while chatting with one another. ![]() First released towards the end of 2002, the game required a monthly subscription fee of $10/month. ![]() The Sims Online, later renamed EA-Land, was the first game in the massively successful series to offer online multiplayer gameplay.
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